0.
If the question refers to spiritual matters, the Fool means idea, thought, spirituality, that which endeavours to transcend Earth. But if question is material, it means folly, stupidity, eccentricity, or even mania.
1.
Skill, wisdom, adaptation, craft, cunning, or occult wisdom or power.
2.
Change, alternation, increase and decrease, fluctuation; whether for good or evil depends on the dignity.
3.
Beauty, happiness, pleasure, success. But with very bad dignity it means luxury, dissipation.
4.
War, conquest, victory, strife, ambition.
5.
Divine wisdom, manifestation, explanation, teaching, occult force voluntarily invoked.
6.
Inspiration (passive, mediumistic), motive power, action.
7.
Triumph, victory, health (sometimes unstable).
8.
Eternal justice. Strength and force, but arrested as in act of judgment. May mean law, trial, etc.
9.
Wisdom from on high. Active divine inspiration. Sometimes "unexpected current."
10.
Good fortune, happiness (within bounds). Intoxication of success.
11.
Courage, strength, fortitude, power passing on to action. Obstinacy.
12.
Enforced sacrifice, punishment, loss, fatal and not voluntary, suffering.
13.
Time, age, transformation, change involuntary (as opposed to 18, Pisces). Or death, destruction (only latter with special cards). [Specially, a sudden and quite unexpected change.]
14.
Combination of forces, realization, action (material effect, good or evil).
15.
Materiality, material force, material temptation, obsession.
16.
Ambition, fighting, war, courage, or destruction, danger, fall, ruin.
17.
Hope, faith, unexpected help. Or dreaminess, deceived hope, etc.
18.
Dissatisfaction, voluntary change. Error, lying, falsity, deception. This card is very sensitive to dignity.
19.
Glory, gain, riches. With very evil cards it means arrogance, display, vanity.
20.
Final decision, judgment, sentence, determination of a matter without appeal, on its plane.
21.
The matter itself. Synthesis, world, kingdom. Usually denotes actual subject of question, and therefore depends entirely on accompanying cards.
A Majority of | Wands | Energy, opposition, quarrel. |
" | Cups | Pleasure, merriment. |
" | Swords | Trouble, sadness, sickness, death. |
" | Pentacles | Business, money, possessions. |
" | Keys | Strong forces beyond the Querent's control. |
" | Court Cards | Society, meetings of many persons. |
" | Aces | Strength generally. Aces are always strong cards. |
4 | Aces | Great power and force. |
3 | Aces | Riches, success. |
4 | Kings (Knights) | Swiftness, rapidity. |
3 | Kings (Knights) | Unexpected meetings. Knights, in general, shew news. |
4 | Queens | Authority, influence. |
3 | Queens | Powerful friends. |
4 | Princes | Meetings with the great. |
3 | Princes | Rank and honour. |
4 | Princesses | New ideas or plans. |
3 | Princesses | Society of the young. |
4 | Tens | Anxiety, responsibility. |
3 | Tens | Buying and selling (commerce). |
4 | Nines | Added responsibilities. |
3 | Nines | Much correspondence. |
4 | Eights | Much news. |
3 | Eights | Much journeying. |
4 | Sevens | Disappointments. |
3 | Sevens | Treaties and compacts. |
4 | Sixes | Pleasure. |
3 | Sixes | Gain, success. |
4 | Fives | Order, regularity. |
3 | Fives | Quarrels, fights. |
4 | Fours | Rest, peace. |
3 | Fours | Industry. |
4 | Threes | Resolution, determination. |
3 | Threes | Deceit. |
4 | Twos | Conferences, conversations. |
3 | Twos | Reorganization, recommendation. |